

#STONEHEARTH MODS ALPHA 23 MOD#
The mod adds Architect class, capable of crafting stucco as a refined resource which is used to craft elaborate architectonic ornaments in real-life styles like Classical and Gothic. Voxailles (previosuly known as Archmod) became a separate mod because it adds items which do not necessarily fit Stonehearth style due to their very detailed look. Currently features Brightbell and Frostsnap replacements. Replaces some plant models with more detailed versions. * obsolete fine planters added for comparison and not featured in the mod Biome Crops mod uses its own initial_crops.json, adding support for this mod requires mixing into the mod’s. Makes herb and tree sapling crops depend on biome rather than kingdom.

Supports ACE pre-release, Archipelago, Canyon and Tundra biomes.īiome Crops mod allows specifying initial crop list based on biome alias in addition to player’s kingdom. Smaller projects (out of active development) From v2.1 onwards it is possible to assign a hotkey for toggling autoharvest. Enabling autoharvest for an object requires just a simple mixinto and unlike before it should work even if an object didn’t have autoharvest option earlier on (moving almost all the necesssary code to autoharvest component made it possible to enable autoharvest when the button is pressed for the first time). Supports ACE, Archipelago and Swamp Biomes.Īutoharvest mod adds an option to automatically mark a renewable resource node for harvest when it is renewed. This successor of Finetems mod adds several items which seem logical to be added along vanilla ones: comfy stone furniture, tall clay windows in all colours, stone windows and doors etc. GitLab repository, currently dev branch only json entities generated in-game prior to upgrading. I am not able to keep track of all inter-version bugs as all.

To fully and possibly buglessly experience most changes between vanilla and modded game or earlier and more recent mod version you’ll most likely need to start a new game.
